using System.Collections;
using System.Collections.Generic;
using Main.Event;
using UnityEngine;
using UnityEngine.SceneManagement;
using ZSW.Framework;

public class SceneLoader : MonoBehaviour
{
    public bool m_isLastLoadScene;
    private void Awake()
    {
        InitAll();
    }

    private void InitAll()
    {
        if (m_isLastLoadScene)
        {
            MainEventSystem.CallLoadSceneFinish();
        }
    }
}
